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authorCampbell Barton <ideasman42@gmail.com>2012-08-12 02:12:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-12 02:12:32 +0400
commitb96c6220157807cbfa3568031d5ab688280fe1d6 (patch)
treeb357c12ac0d629577a7711769dcec4f410293ee4 /source/gameengine/BlenderRoutines
parentc567cf3fab5b962a4166ef44f45c80941021b60d (diff)
style cleanup
Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
index 1266250e942..c4daecc9958 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
@@ -196,7 +196,7 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat
//page 360/361 3D Game Engine Design, David Eberly for a discussion
// on screen aligned and axis aligned billboards
// assumed is that the preprocessor transformed all billboard polygons
- // so that their normal points into the positive x direction (1.0 , 0.0 , 0.0)
+ // so that their normal points into the positive x direction (1.0, 0.0, 0.0)
// when new parenting for objects is done, this rotation
// will be moved into the object