diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-07 00:18:42 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-05-07 00:18:42 +0400 |
commit | cb12337363032e59967b4935e10e8d996f297ca1 (patch) | |
tree | 6d73642eaf1c0f8d793e752988dfdbdd4e41d150 /source/gameengine/Converter/BL_ArmatureActuator.cpp | |
parent | 4eb1b5256e0159f747c055e10bd091a40fc834b7 (diff) |
Code cleanup: remove source/kernel module, this wasn't really the kernel of
anything, only contained a hash map and functions to pass command line args
to the game engine. Moved those to container and BlenderRoutines modules.
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureActuator.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureActuator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.cpp b/source/gameengine/Converter/BL_ArmatureActuator.cpp index efd1a73a448..a56fab31a26 100644 --- a/source/gameengine/Converter/BL_ArmatureActuator.cpp +++ b/source/gameengine/Converter/BL_ArmatureActuator.cpp @@ -115,7 +115,7 @@ bool BL_ArmatureActuator::UnlinkObject(SCA_IObject* clientobj) return res; } -void BL_ArmatureActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map) +void BL_ArmatureActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map) { void **h_obj = (*obj_map)[m_gametarget]; if (h_obj) { |