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authorCampbell Barton <ideasman42@gmail.com>2012-05-05 18:03:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-05 18:03:12 +0400
commita731e130432a98ab8228112027cd3eaa8ed700b1 (patch)
treee71dad8f907ccd4a73b7bbc1ad166eda2dfba9cf /source/gameengine/Converter/BL_ShapeDeformer.cpp
parenta30dec8e5968ae6568184cfdc2e1a69bad0e39d6 (diff)
code cleanup: function naming, use BKE_*type* prefix.
Diffstat (limited to 'source/gameengine/Converter/BL_ShapeDeformer.cpp')
-rw-r--r--source/gameengine/Converter/BL_ShapeDeformer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp
index bb3636881ea..b93d731c5e6 100644
--- a/source/gameengine/Converter/BL_ShapeDeformer.cpp
+++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp
@@ -77,7 +77,7 @@ BL_ShapeDeformer::BL_ShapeDeformer(BL_DeformableGameObject *gameobj,
m_lastShapeUpdate(-1)
{
m_key = m_bmesh->key;
- m_bmesh->key = copy_key(m_key);
+ m_bmesh->key = BKE_key_copy(m_key);
};
/* this second constructor is needed for making a mesh deformable on the fly. */
@@ -94,14 +94,14 @@ BL_ShapeDeformer::BL_ShapeDeformer(BL_DeformableGameObject *gameobj,
m_lastShapeUpdate(-1)
{
m_key = m_bmesh->key;
- m_bmesh->key = copy_key(m_key);
+ m_bmesh->key = BKE_key_copy(m_key);
};
BL_ShapeDeformer::~BL_ShapeDeformer()
{
if (m_key && m_bmesh->key && m_key != m_bmesh->key)
{
- free_key(m_bmesh->key);
+ BKE_key_free(m_bmesh->key);
BLI_remlink_safe(&G.main->key, m_bmesh->key);
MEM_freeN(m_bmesh->key);
m_bmesh->key = m_key;