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AgeCommit message (Expand)Author
2014-05-10Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE.Mitchell Stokes
2014-05-10BGE: Fixing shape key animations on meshes with no armature.Mitchell Stokes
2014-04-10BGE: Fixing a crash when animating objects with modifiers and armatures.Mitchell Stokes
2014-04-07BGE: Multi-threading animation updates and skinning.Mitchell Stokes
2014-01-15Python/Depsgraph: bpy.data.*.is_updated now detects add/remove of any datablock.Tom Edwards
2013-08-19Optimization and threading fix for shapekeys weights calculationSergey Sharybin
2013-04-14BGE: Cleaning up BL_ShapeDeformer's use of Blender's Key. This also fixes a b...Mitchell Stokes
2012-10-15code cleanup: check for msvc directly when using warning pragma's.Campbell Barton
2012-09-19code cleanup: make shape key api names consistent with our new convention.Campbell Barton
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-02-14Fixing up some buggy cleanup code in BL_ShapeDeformer. This code was causing ...Mitchell Stokes
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-09-01whitespace bge editsCampbell Barton
2011-08-09BGE Animations: Fixing issues with initialization order in BL_ShapeDeformerMitchell Stokes
2011-07-28This allows the game engine to build again, but I'm not sure if it's the best...Mitchell Stokes
2011-06-30BGE Animations: Shape drivers are now working again.Mitchell Stokes
2011-06-23BGE Animations: Making shape actions work again:Mitchell Stokes
2011-05-07Code cleanup: remove source/kernel module, this wasn't really the kernel ofBrecht Van Lommel
2011-02-25doxygen: gameengine/Converter tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
2011-01-03- add in asserts for unlikely cases of invalid ID types being assigned to key...Campbell Barton
2010-09-15update for MingW/CMakeCampbell Barton
2010-02-12correct fsf addressCampbell Barton
2009-11-25BGE: replace mesh works for Soft Body (including reinstantiation of physics s...Benoit Bolsee
2009-11-10Math LibBrecht Van Lommel
2009-10-22Shape KeysBrecht Van Lommel
2009-10-22Shape KeysBrecht Van Lommel
2009-08-19- fix for BGE warningsCampbell Barton
2009-06-092.50:Brecht Van Lommel
2009-01-192.5Ton Roosendaal
2008-09-26Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa...Erwin Coumans
2008-09-17Fix for bug #4192: game engine armatures that are dynamically addedBrecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-07-17BGE patch: fix mesh deformation errors with duplicated objects sharing the sa...Benoit Bolsee
2008-06-25BGE patch: Add automatic support for armature driven shape keys.Benoit Bolsee
2008-06-19BGE bug fix for new shape action: mesh with multiple materials did not deform...Benoit Bolsee
2008-06-18Forgot to set Id property on new shape action filesBenoit Bolsee
2008-06-18BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.Benoit Bolsee