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authorBenoit Bolsee <benoit.bolsee@online.be>2008-03-10 00:42:03 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-03-10 00:42:03 +0300
commit822e51bd2d663f82d360d474192718660cc9a35c (patch)
tree524fb7a0d13fd702bce374a876a714f894ffcf68 /source/gameengine/Converter/KX_BlenderSceneConverter.cpp
parentce7a21047f50c0e26ce55134ba434543c247d894 (diff)
BGE memleak fixed: mesh/material not deleted when switching scene
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp112
1 files changed, 97 insertions, 15 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 804241ac9b9..7fbec8679fb 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -123,29 +123,29 @@ KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
delete (ipoList);
}
- vector<KX_WorldInfo*>::iterator itw = m_worldinfos.begin();
+ vector<pair<KX_Scene*,KX_WorldInfo*> >::iterator itw = m_worldinfos.begin();
while (itw != m_worldinfos.end()) {
- delete (*itw);
+ delete (*itw).second;
itw++;
}
- vector<RAS_IPolyMaterial*>::iterator itp = m_polymaterials.begin();
+ vector<pair<KX_Scene*,RAS_IPolyMaterial*> >::iterator itp = m_polymaterials.begin();
while (itp != m_polymaterials.end()) {
- delete (*itp);
+ delete (*itp).second;
itp++;
}
// delete after RAS_IPolyMaterial
- vector<BL_Material *>::iterator itmat = m_materials.begin();
+ vector<pair<KX_Scene*,BL_Material *> >::iterator itmat = m_materials.begin();
while (itmat != m_materials.end()) {
- delete (*itmat);
+ delete (*itmat).second;
itmat++;
}
- vector<RAS_MeshObject*>::iterator itm = m_meshobjects.begin();
+ vector<pair<KX_Scene*,RAS_MeshObject*> >::iterator itm = m_meshobjects.begin();
while (itm != m_meshobjects.end()) {
- delete (*itm);
+ delete (*itm).second;
itm++;
}
@@ -263,6 +263,9 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
Scene *blenderscene = GetSceneForName2(m_maggie, scenename);
e_PhysicsEngine physics_engine = UseBullet;
+ // hook for registration function during conversion.
+ m_currentScene = destinationscene;
+ destinationscene->SetSceneConverter(this);
if (blenderscene)
{
@@ -360,16 +363,90 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
m_alwaysUseExpandFraming
);
+ //These lookup are not needed during game
m_map_blender_to_gameactuator.clear();
m_map_blender_to_gamecontroller.clear();
-
m_map_blender_to_gameobject.clear();
- m_map_mesh_to_gamemesh.clear();
- //don't clear it yet, it is needed for the baking physics into ipo animation
+ //Clearing this lookup table has the effect of disabling the cache of meshes
+ //between scenes, even if they are shared in the blend file.
+ //This cache mecanism is buggy so I leave it disable and the memory leak
+ //that would result from this is fixed in RemoveScene()
+ m_map_mesh_to_gamemesh.clear();
+ //Don't clear this lookup, it is needed for the baking physics into ipo animation
+ //To avoid it's infinite grows, object will be unregister when they are deleted
+ //see KX_Scene::NewRemoveObject
//m_map_gameobject_to_blender.clear();
}
+// This function removes all entities stored in the converter for that scene
+// It should be used instead of direct delete scene
+// Note that there was some provision for sharing entities (meshes...) between
+// scenes but that is now disabled so all scene will have their own copy
+// and we can delete them here. If the sharing is reactivated, change this code too..
+// (see KX_BlenderSceneConverter::ConvertScene)
+void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
+{
+ int i, size;
+ // delete the scene first as it will stop the use of entities
+ delete scene;
+ // delete the entities of this scene
+ vector<pair<KX_Scene*,KX_WorldInfo*> >::iterator worldit;
+ size = m_worldinfos.size();
+ for (i=0, worldit=m_worldinfos.begin(); i<size; ) {
+ if ((*worldit).first == scene) {
+ delete (*worldit).second;
+ *worldit = m_worldinfos.back();
+ m_worldinfos.pop_back();
+ size--;
+ } else {
+ i++;
+ worldit++;
+ }
+ }
+
+ vector<pair<KX_Scene*,RAS_IPolyMaterial*> >::iterator polymit;
+ size = m_polymaterials.size();
+ for (i=0, polymit=m_polymaterials.begin(); i<size; ) {
+ if ((*polymit).first == scene) {
+ delete (*polymit).second;
+ *polymit = m_polymaterials.back();
+ m_polymaterials.pop_back();
+ size--;
+ } else {
+ i++;
+ polymit++;
+ }
+ }
+
+ vector<pair<KX_Scene*,BL_Material*> >::iterator matit;
+ size = m_materials.size();
+ for (i=0, matit=m_materials.begin(); i<size; ) {
+ if ((*matit).first == scene) {
+ delete (*matit).second;
+ *matit = m_materials.back();
+ m_materials.pop_back();
+ size--;
+ } else {
+ i++;
+ matit++;
+ }
+ }
+
+ vector<pair<KX_Scene*,RAS_MeshObject*> >::iterator meshit;
+ size = m_meshobjects.size();
+ for (i=0, meshit=m_meshobjects.begin(); i<size; ) {
+ if ((*meshit).first == scene) {
+ delete (*meshit).second;
+ *meshit = m_meshobjects.back();
+ m_meshobjects.pop_back();
+ size--;
+ } else {
+ i++;
+ meshit++;
+ }
+ }
+}
// use blender materials
void KX_BlenderSceneConverter::SetMaterials(bool val)
@@ -385,7 +462,7 @@ bool KX_BlenderSceneConverter::GetMaterials()
void KX_BlenderSceneConverter::RegisterBlenderMaterial(BL_Material *mat)
{
- m_materials.push_back(mat);
+ m_materials.push_back(pair<KX_Scene*,BL_Material *>(m_currentScene,mat));
}
@@ -406,6 +483,11 @@ void KX_BlenderSceneConverter::RegisterGameObject(
m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject),gameobject);
}
+void KX_BlenderSceneConverter::UnregisterGameObject(
+ KX_GameObject *gameobject)
+{
+ m_map_gameobject_to_blender.remove(CHashedPtr(gameobject));
+}
KX_GameObject *KX_BlenderSceneConverter::FindGameObject(
@@ -433,7 +515,7 @@ void KX_BlenderSceneConverter::RegisterGameMesh(
struct Mesh *for_blendermesh)
{
m_map_mesh_to_gamemesh.insert(CHashedPtr(for_blendermesh),gamemesh);
- m_meshobjects.push_back(gamemesh);
+ m_meshobjects.push_back(pair<KX_Scene*,RAS_MeshObject*>(m_currentScene,gamemesh));
}
@@ -458,7 +540,7 @@ RAS_MeshObject *KX_BlenderSceneConverter::FindGameMesh(
void KX_BlenderSceneConverter::RegisterPolyMaterial(RAS_IPolyMaterial *polymat)
{
- m_polymaterials.push_back(polymat);
+ m_polymaterials.push_back(pair<KX_Scene*,RAS_IPolyMaterial*>(m_currentScene,polymat));
}
@@ -523,7 +605,7 @@ SCA_IController *KX_BlenderSceneConverter::FindGameController(
void KX_BlenderSceneConverter::RegisterWorldInfo(
KX_WorldInfo *worldinfo)
{
- m_worldinfos.push_back(worldinfo);
+ m_worldinfos.push_back(pair<KX_Scene*,KX_WorldInfo*>(m_currentScene,worldinfo));
}
/*