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authorErwin Coumans <blender@erwincoumans.com>2006-05-11 21:58:23 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-05-11 21:58:23 +0400
commitede20c166a4fcaedaaf5c5392d00e3a99ecc8ad2 (patch)
treed3aa15cd27cffd73bb970ea58c898ddc56c21532 /source/gameengine/Converter/KX_BlenderSceneConverter.cpp
parentd3dd1da8d429ea72ad42afe4b34692c345ef8c78 (diff)
- Charlie provided a work-around for some armature related crashes
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes) - removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories) - set default linearsleepingtreshold explicitly
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index bc2352d713e..20498167021 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -300,6 +300,9 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
{
CcdPhysicsEnvironment* ccdPhysEnv = new CcdPhysicsEnvironment();
ccdPhysEnv->setDebugDrawer(new BlenderDebugDraw());
+ ccdPhysEnv->setDeactivationLinearTreshold(0.8f); // default, can be overridden by Python
+ ccdPhysEnv->setDeactivationAngularTreshold(1.0f); // default, can be overridden by Python
+
//todo: get a button in blender ?
//disable / enable debug drawing (contact points, aabb's etc)
//ccdPhysEnv->setDebugMode(1);