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authorJames Yonan <james@openvpn.net>2013-12-09 15:26:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-12-09 15:28:38 +0400
commit1831c930a5a2144e7941407e2a283cd168897626 (patch)
tree53a979c4efe12074a7a9eb07ef7a721cc8f0d93d /source/gameengine/Converter/KX_BlenderSceneConverter.cpp
parent964252cdda6feedab58d42fc3fe92a42cd47501d (diff)
Game Engine: Option to record static objects animation
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index e682f335608..4ed8e3e8a03 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -706,8 +706,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
for (g=0;g<numObjects;g++)
{
KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
- if (gameObj->IsDynamic())
- {
+ if (gameObj->IsRecordAnimation()) {
Object* blenderObject = gameObj->GetBlenderObject();
if (blenderObject)
@@ -769,7 +768,7 @@ void KX_BlenderSceneConverter::resetNoneDynamicObjectToIpo()
CListValue* parentList = scene->GetRootParentList();
for (int ix=0;ix<parentList->GetCount();ix++) {
KX_GameObject* gameobj = (KX_GameObject*)parentList->GetValue(ix);
- if (!gameobj->IsDynamic()) {
+ if (!gameobj->IsRecordAnimation()) {
Object* blenderobject = gameobj->GetBlenderObject();
if (!blenderobject)
continue;
@@ -821,8 +820,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
{
KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
Object* blenderObject = gameObj->GetBlenderObject();
- if (blenderObject && blenderObject->parent==NULL && gameObj->IsDynamic())
- {
+ if (blenderObject && blenderObject->parent==NULL && gameObj->IsRecordAnimation()) {
if (blenderObject->adt==NULL)
BKE_id_add_animdata(&blenderObject->id);
@@ -939,9 +937,7 @@ void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo()
for (g=0;g<numObjects;g++)
{
KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
- if (gameObj->IsDynamic())
- {
-
+ if (gameObj->IsRecordAnimation()) {
#if 0
Object* blenderObject = gameObj->GetBlenderObject();
if (blenderObject && blenderObject->ipo)