diff options
author | Alexander Pinzon Fernandez <apinzonf@gmail.com> | 2013-12-11 20:10:22 +0400 |
---|---|---|
committer | Alexander Pinzon Fernandez <apinzonf@gmail.com> | 2013-12-11 20:10:22 +0400 |
commit | 2658a3c1b44717f497f187a38000c804eb37bbba (patch) | |
tree | ee55c673feabced8b6ec8bf9a8aa4d82a3cda3db /source/gameengine/Converter/KX_BlenderSceneConverter.cpp | |
parent | 4005cb1c6a63a217df0e887c741beee2c1359301 (diff) | |
parent | 09b859d03f0ee138c4273ef8460e91d9888387a1 (diff) |
Merge branch 'master' into soc-2013-sketch_meshsoc-2013-sketch_mesh
Conflicts:
release/scripts/addons
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/editors/object/object_modifier.c
source/blender/makesrna/intern/rna_modifier.c
source/blender/modifiers/intern/MOD_laplaciandeform.c
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.cpp')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index e682f335608..4ed8e3e8a03 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -706,8 +706,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo) for (g=0;g<numObjects;g++) { KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g); - if (gameObj->IsDynamic()) - { + if (gameObj->IsRecordAnimation()) { Object* blenderObject = gameObj->GetBlenderObject(); if (blenderObject) @@ -769,7 +768,7 @@ void KX_BlenderSceneConverter::resetNoneDynamicObjectToIpo() CListValue* parentList = scene->GetRootParentList(); for (int ix=0;ix<parentList->GetCount();ix++) { KX_GameObject* gameobj = (KX_GameObject*)parentList->GetValue(ix); - if (!gameobj->IsDynamic()) { + if (!gameobj->IsRecordAnimation()) { Object* blenderobject = gameobj->GetBlenderObject(); if (!blenderobject) continue; @@ -821,8 +820,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) { KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g); Object* blenderObject = gameObj->GetBlenderObject(); - if (blenderObject && blenderObject->parent==NULL && gameObj->IsDynamic()) - { + if (blenderObject && blenderObject->parent==NULL && gameObj->IsRecordAnimation()) { if (blenderObject->adt==NULL) BKE_id_add_animdata(&blenderObject->id); @@ -939,9 +937,7 @@ void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo() for (g=0;g<numObjects;g++) { KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g); - if (gameObj->IsDynamic()) - { - + if (gameObj->IsRecordAnimation()) { #if 0 Object* blenderObject = gameObj->GetBlenderObject(); if (blenderObject && blenderObject->ipo) |