diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-11-30 03:19:27 +0300 |
---|---|---|
committer | Erwin Coumans <blender@erwincoumans.com> | 2006-11-30 03:19:27 +0300 |
commit | 2572b9f72c8f10b01de949e59b481ac5a587aca4 (patch) | |
tree | 8500180c02ce6f7e5ace9c1d62f408d62c8be7f2 /source/gameengine/Converter/KX_BlenderSceneConverter.h | |
parent | 99d66e1d5e8c9d32c6289cd453ebec3f708aa249 (diff) |
Reserved some Bullet 2.x constraint data.
Although we will delay the main Rigid Body user interface after 2.43 release early 2007, I need some constraint data/UI to make progress with COLLADA Physics.
Added RigidBody constraint UI
LR_ALTKEY+LR_CTRLKEY+LR_SHIFTKEY+ P will bake rigidbody
Contribution by RCRuiz, Ramon Carlos.
Diffstat (limited to 'source/gameengine/Converter/KX_BlenderSceneConverter.h')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index db2090aa470..c4447c53930 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -130,7 +130,7 @@ public: void RegisterWorldInfo(KX_WorldInfo *worldinfo); - virtual void ResetPhysicsObjectsAnimationIpo(); + virtual void ResetPhysicsObjectsAnimationIpo(bool clearIpo); ///this generates ipo curves for position, rotation, allowing to use game physics in animation virtual void WritePhysicsObjectToAnimationIpo(int frameNumber); |