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authorCampbell Barton <ideasman42@gmail.com>2011-10-10 06:56:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-10 06:56:26 +0400
commitf0cd9f987de21ce7f32c6ccdf47d0e91fe73c39e (patch)
treeaa09c2783dd772c602c59d21875e7fd16607da19 /source/gameengine/Converter/KX_IpoConvert.cpp
parentbdd7c2d3f439c3b71f17e46eccf78b0dcf6eb9c0 (diff)
- for some reason navmesh wasnt drawing when VBO was enabled.
- fix navmesh crash (may well have been from own changes) - changing VBO's now redraws all windows - useful for checking if VBO draws differently.
Diffstat (limited to 'source/gameengine/Converter/KX_IpoConvert.cpp')
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index b13dbe324f5..4ea77e4349d 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -102,7 +102,7 @@ SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_B
rotmode = "rotation_axis_angle";
drotmode = "delta_rotation_axis_angle";
break;
- case ROT_MODE_QUAT:
+ case ROT_MODE_QUAT: /* XXX, this isnt working, currently only eulers are supported [#28853] */
rotmode = "rotation_quaternion";
drotmode = "delta_rotation_quaternion";
break;