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authorNathan Letwory <nathan@letworyinteractive.com>2009-09-05 05:58:02 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-09-05 05:58:02 +0400
commit9216efcba2a5c62b081872da3fbd9c59524685bf (patch)
tree94dd2807542825330f7c28925ca767121fd787cd /source/gameengine/Converter
parentfc8ba755bd1f9171064528761934e11ca43918ce (diff)
== SCons ==
* bring back 'player' libtype, after investigation with ideasman. scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index bf2dfa5e659..2d126310475 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -23,4 +23,4 @@ incs += ' #source/blender/makesrna'
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_BULLET_INC']
-env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core'], priority=[305], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,40], cxx_compileflags=env['BGE_CXXFLAGS'])