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author | Campbell Barton <ideasman42@gmail.com> | 2013-02-02 08:48:21 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-02-02 08:48:21 +0400 |
commit | 9da4cab9fdc63505b9f0e7f96214cc03ca9ad554 (patch) | |
tree | 13caedc75d5ae69e4f9fe74109fe32126b1cf1af /source/gameengine/Converter | |
parent | c93d6f460662c79f6e82be51d2064517d7c79769 (diff) |
style cleanup: comment format
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index ae902e23d65..8b81abf1728 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -933,7 +933,7 @@ static RAS_MaterialBucket *material_from_mesh(Material *ma, MFace *mface, MTFace if (ma) { alpha_blend = ma->game.alpha_blend; /* Commented out for now. If we ever get rid of - * "Texture Face/Singletexture" we can then think about it */ + * "Texture Face/Singletexture" we can then think about it */ /* Texture Face mode ignores texture but requires "Face Textures to be True "*/ #if 0 |