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author | Erwin Coumans <blender@erwincoumans.com> | 2006-05-10 04:30:35 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-05-10 04:30:35 +0400 |
commit | 4c9f07e59ff4afad736361766670cd8b60bf9614 (patch) | |
tree | 0f47a5d86ef8deb28181b9fba6eef7dc01926e19 /source/gameengine/Converter | |
parent | bcc6704299ece695ff7312cdda10eebfdac000d7 (diff) |
Disabled Sumo, and use Bullet physics instead.
Until too many people complain: People can use older versions of Blender / player if they really need Sumo.
Sumo is not supported by anyone, and Bullet needs more feedback.
Note: Sumo is not removed yet, because no discussion is started about this. It's currently just a simple switch that replaced Sumo by Bullet.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index e06733ae919..ae117be8093 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -281,7 +281,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename, } case WOPHY_SUMO: { - physics_engine = UseSumo; + physics_engine = UseBullet;//UseSumo; //disable Sumo, just use Bullet for now (unless too many people complain) break; } case WOPHY_NONE: |