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authorErwin Coumans <blender@erwincoumans.com>2006-05-11 04:13:42 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-05-11 04:13:42 +0400
commit93c47e107198c91ad28d72acc2c6659d862e496e (patch)
treeef9f2dffc4573e339a0102a333b9123229055fa3 /source/gameengine/Converter
parent2358e85b6d250b3e4597ec8bd23890bf95f41ebb (diff)
- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index ae117be8093..bc2352d713e 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -281,7 +281,7 @@ void KX_BlenderSceneConverter::ConvertScene(const STR_String& scenename,
}
case WOPHY_SUMO:
{
- physics_engine = UseBullet;//UseSumo; //disable Sumo, just use Bullet for now (unless too many people complain)
+ physics_engine = UseSumo;
break;
}
case WOPHY_NONE: