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authorCampbell Barton <ideasman42@gmail.com>2013-02-02 08:48:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-02-02 08:48:21 +0400
commit9da4cab9fdc63505b9f0e7f96214cc03ca9ad554 (patch)
tree13caedc75d5ae69e4f9fe74109fe32126b1cf1af /source/gameengine/Converter
parentc93d6f460662c79f6e82be51d2064517d7c79769 (diff)
style cleanup: comment format
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index ae902e23d65..8b81abf1728 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -933,7 +933,7 @@ static RAS_MaterialBucket *material_from_mesh(Material *ma, MFace *mface, MTFace
if (ma) {
alpha_blend = ma->game.alpha_blend;
/* Commented out for now. If we ever get rid of
- * "Texture Face/Singletexture" we can then think about it */
+ * "Texture Face/Singletexture" we can then think about it */
/* Texture Face mode ignores texture but requires "Face Textures to be True "*/
#if 0