diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-03-25 06:41:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-25 06:41:30 +0400 |
commit | e1a54214bbed9b32e1aee0e849ae654c495afa80 (patch) | |
tree | a95eaa2b98e7baa7e91fa34db46571e531b1cfb3 /source/gameengine/Converter | |
parent | 153eea5f23e2f0060d89a701ddd9b48085fc6070 (diff) |
code cleanup:
- remove unused defines.
- quiet some shadow warnings.
- bevel, ifdef out some asserts that are too common.
- style
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Converter/BL_ShapeActionActuator.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 0bd09146f3a..2918ec8bce7 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -123,7 +123,7 @@ void BL_ActionActuator::ProcessReplica() } -void BL_ActionActuator::SetBlendTime (float newtime) +void BL_ActionActuator::SetBlendTime(float newtime) { m_blendframe = newtime; } diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index c5dea5d0b43..dcf99502a3e 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -2107,7 +2107,7 @@ struct parentChildLink { #include "DNA_constraint_types.h" //XXX #include "BIF_editconstraint.h" -static bPoseChannel *get_active_posechannel2 (Object *ob) +static bPoseChannel *get_active_posechannel2(Object *ob) { bArmature *arm= (bArmature*)ob->data; bPoseChannel *pchan; diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index 4806ed04cc6..67712c683f9 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -105,7 +105,7 @@ void BL_ShapeActionActuator::ProcessReplica() m_lastUpdate=-1; } -void BL_ShapeActionActuator::SetBlendTime (float newtime) +void BL_ShapeActionActuator::SetBlendTime(float newtime) { m_blendframe = newtime; } |