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authorNathan Letwory <nathan@letworyinteractive.com>2009-09-05 05:58:02 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-09-05 05:58:02 +0400
commit9216efcba2a5c62b081872da3fbd9c59524685bf (patch)
tree94dd2807542825330f7c28925ca767121fd787cd /source/gameengine/Expressions/SConscript
parentfc8ba755bd1f9171064528761934e11ca43918ce (diff)
== SCons ==
* bring back 'player' libtype, after investigation with ideasman. scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
Diffstat (limited to 'source/gameengine/Expressions/SConscript')
-rw-r--r--source/gameengine/Expressions/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Expressions/SConscript b/source/gameengine/Expressions/SConscript
index cbf33f39568..c819bfb0d3e 100644
--- a/source/gameengine/Expressions/SConscript
+++ b/source/gameengine/Expressions/SConscript
@@ -6,4 +6,4 @@ sources = env.Glob('*.cpp')
incs ='. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/SceneGraph #source/blender/blenloader'
incs += ' ' + env['BF_PYTHON_INC']
-env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core'], priority = [360], cxx_compileflags=env['BGE_CXXFLAGS'])
+env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core','player'], priority = [360,80], cxx_compileflags=env['BGE_CXXFLAGS'])