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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-22 13:19:19 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-22 13:19:19 +0300
commit46fbe6b01e095ddb66f3bf6e0516569cfdca8f74 (patch)
treee7a7754188ef9b290eca479df6ac59b00ea7478b /source/gameengine/Expressions/Value.h
parentcf91617d7829647629c8ce04b9f047dfbdf3d910 (diff)
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
Diffstat (limited to 'source/gameengine/Expressions/Value.h')
-rw-r--r--source/gameengine/Expressions/Value.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h
index d30e8a26d97..d49c8debfdc 100644
--- a/source/gameengine/Expressions/Value.h
+++ b/source/gameengine/Expressions/Value.h
@@ -249,6 +249,7 @@ public:
virtual CValue* ConvertPythonToValue(PyObject* pyobj);
+ virtual int _delattr(const STR_String& attr);
virtual int _setattr(const STR_String& attr,PyObject* value);
KX_PYMETHOD(CValue,GetName);