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authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-07-12 14:21:37 +0400
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>2008-07-12 14:21:37 +0400
commita49c9c458aac2a738c3cf90860fb6e942747617e (patch)
tree98882a609b085452b24c35bbe1a7cc6103d7ee91 /source/gameengine/Expressions/Value.h
parent5f15b164c549b336e1c5ef0dff2aaede056fd6f5 (diff)
improvement of 2d-filter custom shader,
some bugfixes, now you can use depth buffer and luminance buffer without any settings, also you can use object's properties in a shader
Diffstat (limited to 'source/gameengine/Expressions/Value.h')
-rw-r--r--source/gameengine/Expressions/Value.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h
index 561e5521d60..bcf231cf4f0 100644
--- a/source/gameengine/Expressions/Value.h
+++ b/source/gameengine/Expressions/Value.h
@@ -286,6 +286,7 @@ public:
STR_String GetPropertyText(const STR_String & inName,const STR_String& deftext=""); // Get text description of property with name <inName>, returns an empty string if there is no property named <inName>
float GetPropertyNumber(const STR_String& inName,float defnumber);
virtual bool RemoveProperty(const STR_String & inName); // Remove the property named <inName>, returns true if the property was succesfully removed, false if property was not found or could not be removed
+ virtual vector<STR_String> GetPropertyNames();
virtual void ClearProperties(); // Clear all properties
virtual void SetPropertiesModified(bool inModified); // Set all properties' modified flag to <inModified>