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author | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-07-12 14:21:37 +0400 |
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committer | Hamed Zaghaghi <hamed.zaghaghi@gmail.com> | 2008-07-12 14:21:37 +0400 |
commit | a49c9c458aac2a738c3cf90860fb6e942747617e (patch) | |
tree | 98882a609b085452b24c35bbe1a7cc6103d7ee91 /source/gameengine/Expressions/Value.h | |
parent | 5f15b164c549b336e1c5ef0dff2aaede056fd6f5 (diff) |
improvement of 2d-filter custom shader,
some bugfixes,
now you can use depth buffer and luminance buffer without any settings,
also you can use object's properties in a shader
Diffstat (limited to 'source/gameengine/Expressions/Value.h')
-rw-r--r-- | source/gameengine/Expressions/Value.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h index 561e5521d60..bcf231cf4f0 100644 --- a/source/gameengine/Expressions/Value.h +++ b/source/gameengine/Expressions/Value.h @@ -286,6 +286,7 @@ public: STR_String GetPropertyText(const STR_String & inName,const STR_String& deftext=""); // Get text description of property with name <inName>, returns an empty string if there is no property named <inName> float GetPropertyNumber(const STR_String& inName,float defnumber); virtual bool RemoveProperty(const STR_String & inName); // Remove the property named <inName>, returns true if the property was succesfully removed, false if property was not found or could not be removed + virtual vector<STR_String> GetPropertyNames(); virtual void ClearProperties(); // Clear all properties virtual void SetPropertiesModified(bool inModified); // Set all properties' modified flag to <inModified> |