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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-10-16 15:41:50 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-10-16 15:41:50 +0400 |
commit | 7b2567924b9b86961cd4c07b76653f49939cab1c (patch) | |
tree | adcf1091db6f3f78c05c6b02c567a9b77fc10092 /source/gameengine/GameLogic/SCA_EventManager.h | |
parent | 063982914038ecd578bab7849a1e94cccbb8d8b9 (diff) |
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator.
Fixed a stupid bug preventing some actuators working (like TrackTo).
Diffstat (limited to 'source/gameengine/GameLogic/SCA_EventManager.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_EventManager.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_EventManager.h b/source/gameengine/GameLogic/SCA_EventManager.h index 67908b9d5c7..92bda9df170 100644 --- a/source/gameengine/GameLogic/SCA_EventManager.h +++ b/source/gameengine/GameLogic/SCA_EventManager.h @@ -58,7 +58,8 @@ public: virtual ~SCA_EventManager(); virtual void RemoveSensor(class SCA_ISensor* sensor); - virtual void NextFrame(double curtime,double deltatime)=0; + virtual void NextFrame(double curtime, double fixedtime); + virtual void NextFrame(); virtual void EndFrame(); virtual void RegisterSensor(class SCA_ISensor* sensor)=0; int GetType(); |