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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-26 13:15:41 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-26 13:15:41 +0400 |
commit | 4c53f38756976704bab11a3dd8c33c71d926e6b8 (patch) | |
tree | 5db17347afbc71062a77f01f1197a9bfe7f0c20d /source/gameengine/GameLogic/SCA_ILogicBrick.cpp | |
parent | f69cc652e283bfa1958ae6945b0a014eb7d50906 (diff) |
Minor Fixes:
Better use of booleans for python
#include fixes for Windows
Python Doc fixes
Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!)
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ILogicBrick.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_ILogicBrick.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp index 422f6d9cf0d..1780458ba45 100644 --- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp +++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp @@ -309,12 +309,9 @@ PyObject* SCA_ILogicBrick::PyGetExecutePriority(PyObject* self, /* Conversions for making life better. */ bool SCA_ILogicBrick::PyArgToBool(int boolArg) { - if (boolArg == KX_TRUE) { + if (boolArg) { return true; - } else if (boolArg == KX_FALSE){ - return false; } else { - ; /* error: bad conversion: how to catch this? */ return false; } } |