diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 01:42:40 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 01:42:40 +0400 |
commit | 98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch) | |
tree | 44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/GameLogic/SCA_IObject.cpp | |
parent | 53f0c3b018a995bbada591351568e4bb217dd1df (diff) |
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IObject.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_IObject.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp index fbf66b64d08..e63b616cab0 100644 --- a/source/gameengine/GameLogic/SCA_IObject.cpp +++ b/source/gameengine/GameLogic/SCA_IObject.cpp @@ -307,7 +307,7 @@ void SCA_IObject::SetState(unsigned int state) } } - +#ifndef DISABLE_PYTHON /* ------------------------------------------------------------------------- */ /* Python functions */ @@ -345,3 +345,5 @@ PyMethodDef SCA_IObject::Methods[] = { PyAttributeDef SCA_IObject::Attributes[] = { { NULL } //Sentinel }; + +#endif // DISABLE_PYTHON |