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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-07-17 09:28:23 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-07-17 09:28:23 +0400
commitbaa2f99f079920d404af65798a8df3e82bcc6a48 (patch)
tree2e8fb2bad0c3824e87e12cc0ebf3d4933eeb56f3 /source/gameengine/GameLogic/SCA_IObject.cpp
parent90fb63152628927d5d13b0101f4f2dcec025d2f7 (diff)
Port Python updates from Tuhopuu2:
getType/setType to action/sound actuator (sgefant) Use a more generic python -> math conversion.
Diffstat (limited to 'source/gameengine/GameLogic/SCA_IObject.cpp')
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.cpp16
1 files changed, 2 insertions, 14 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp
index bd356f07cb9..2be5af034c9 100644
--- a/source/gameengine/GameLogic/SCA_IObject.cpp
+++ b/source/gameengine/GameLogic/SCA_IObject.cpp
@@ -231,7 +231,7 @@ void SCA_IObject::SetCurrentTime(float currentTime) {
}
-
+#if 0
const MT_Point3& SCA_IObject::ConvertPythonPylist(PyObject* pylist)
{
bool error = false;
@@ -273,19 +273,7 @@ const MT_Point3& SCA_IObject::ConvertPythonPylist(PyObject* pylist)
}
return m_sDummy;
}
-
-
-
-const MT_Point3& SCA_IObject::ConvertPythonVectorArg(PyObject* args)
-{
-
- PyObject* pylist;
- PyArg_ParseTuple(args,"O",&pylist);
- m_sDummy = ConvertPythonPylist(pylist);
- return m_sDummy;
-}
-
-
+#endif
void SCA_IObject::Suspend(void)
{