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authorBenoit Bolsee <benoit.bolsee@online.be>2008-03-01 22:05:41 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-03-01 22:05:41 +0300
commit407b2d334d2facab83f847045aca45cc9ab49cde (patch)
tree6eb787af4645ba4f6ac1a36a7489cfe90efdd748 /source/gameengine/GameLogic/SCA_ISensor.h
parent8d81e154f60744b49c89ef79ec2f4b0325b1effe (diff)
unknown property fixed in sensor/actuators
Diffstat (limited to 'source/gameengine/GameLogic/SCA_ISensor.h')
-rw-r--r--source/gameengine/GameLogic/SCA_ISensor.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index 469ea3995b8..8de4480cf2e 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -97,6 +97,11 @@ public:
bool negmode,
int freq);
+ /** Release sensor
+ * For property sensor, it is used to release the pre-calculated expression
+ * so that self references are removed before the sensor itself is released
+ */
+ virtual void Delete() { Release(); }
/** Set inversion of pulses on or off. */
void SetInvert(bool inv);