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authorCampbell Barton <ideasman42@gmail.com>2009-09-25 20:30:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-25 20:30:15 +0400
commitaa989c1e8343cb761665129d44e03a4fc4c7cd95 (patch)
treebc7af2fbee186fb0d1ea563b8d43e79f5af30f0a /source/gameengine/GameLogic/SCA_MouseManager.h
parent9f6566c0a57ae136a819a461c43092a998c69f77 (diff)
almost all event managers stored a pointer back to the logic manager, easier if this pointer is in the base class - SCA_EventManager
Diffstat (limited to 'source/gameengine/GameLogic/SCA_MouseManager.h')
-rw-r--r--source/gameengine/GameLogic/SCA_MouseManager.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/GameLogic/SCA_MouseManager.h b/source/gameengine/GameLogic/SCA_MouseManager.h
index ef1533c636b..00bbab66aa6 100644
--- a/source/gameengine/GameLogic/SCA_MouseManager.h
+++ b/source/gameengine/GameLogic/SCA_MouseManager.h
@@ -47,7 +47,6 @@ class SCA_MouseManager : public SCA_EventManager
{
class SCA_IInputDevice* m_mousedevice;
- class SCA_LogicManager* m_logicmanager;
unsigned short m_xpos; // Cached location of the mouse pointer
unsigned short m_ypos;