diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-05-02 00:43:18 +0400 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-05-02 00:43:18 +0400 |
commit | d99ddc5cf8c308bf7c0a61c1c266776a313936fa (patch) | |
tree | c724668b20202a1d47dd3bb6975a622819c714fd /source/gameengine/GameLogic/SCA_MouseSensor.cpp | |
parent | 57b819301cba95357c421aee0e6b927a715ffb16 (diff) |
Fix BGE bug #8863: Keyboard Sensor does not send negative pulse if key released while scene suspended. The fix covers keyboard and mouse sensor
Diffstat (limited to 'source/gameengine/GameLogic/SCA_MouseSensor.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_MouseSensor.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp index a91cf3e0439..d8894ff593c 100644 --- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp +++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp @@ -158,6 +158,23 @@ bool SCA_MouseSensor::Evaluate(CValue* event) { m_val = 0; result = true; + } else + { + if (event.m_status == SCA_InputEvent::KX_ACTIVE) + { + if (m_val == 0) + { + m_val = 1; + result = true; + } + } else + { + if (m_val == 1) + { + m_val = 0; + result = true; + } + } } } break; @@ -183,6 +200,13 @@ bool SCA_MouseSensor::Evaluate(CValue* event) { m_val = 0; result = true; + } else + { + if (m_val == 1) + { + m_val = 0; + result = true; + } } } break; |