diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-05-02 19:47:08 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-05-02 19:47:08 +0400 |
commit | f0a41d9d976f84db5c2c7cd6f2b38f7ce09642bd (patch) | |
tree | faf59643da89b050b654457bf106026e4457392c /source/gameengine/GameLogic/SCA_MouseSensor.cpp | |
parent | b846e7a3bf089de6808f517ec17c2cb447f764be (diff) |
Partially revert BGE bug fix #8863: don't send keyboard sensor positive pulse on level, this would badly interfere with keyboard sensors controlling set scene/restart scene actuators. Only send negative pulse on level to stop actuators after scene suspend
Diffstat (limited to 'source/gameengine/GameLogic/SCA_MouseSensor.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_MouseSensor.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp index d8894ff593c..8810b7470ed 100644 --- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp +++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp @@ -164,8 +164,10 @@ bool SCA_MouseSensor::Evaluate(CValue* event) { if (m_val == 0) { - m_val = 1; - result = true; + //dangerous + //m_val = 1; + //result = true; + ; } } else { |