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author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-04-15 02:45:28 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-04-15 02:45:28 +0400 |
commit | 6bb327badc63d65afe459e092059bf1d9c20b075 (patch) | |
tree | 67d1b892fbd8ca833c8e8a9326db680a1ebc0cf4 /source/gameengine/GameLogic/SCA_PropertyActuator.h | |
parent | 815791920f1f6172a1bf904351713c8a355da62d (diff) |
BGE fix: keep reference count consist on source object when replicating property copy actuator
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PropertyActuator.h')
-rw-r--r-- | source/gameengine/GameLogic/SCA_PropertyActuator.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h index cdcda7a84e0..fc993c9fce2 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.h +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h @@ -77,6 +77,8 @@ public: GetReplica( ); + void ProcessReplica(); + virtual bool Update(); |