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authorBenoit Bolsee <benoit.bolsee@online.be>2008-04-15 02:45:28 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-04-15 02:45:28 +0400
commit6bb327badc63d65afe459e092059bf1d9c20b075 (patch)
tree67d1b892fbd8ca833c8e8a9326db680a1ebc0cf4 /source/gameengine/GameLogic/SCA_PropertyActuator.h
parent815791920f1f6172a1bf904351713c8a355da62d (diff)
BGE fix: keep reference count consist on source object when replicating property copy actuator
Diffstat (limited to 'source/gameengine/GameLogic/SCA_PropertyActuator.h')
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h
index cdcda7a84e0..fc993c9fce2 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.h
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h
@@ -77,6 +77,8 @@ public:
GetReplica(
);
+ void ProcessReplica();
+
virtual bool
Update();