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authorCampbell Barton <ideasman42@gmail.com>2008-11-11 17:14:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2008-11-11 17:14:22 +0300
commit483136c8e4d73fafe2b3e0953a6325107558d896 (patch)
tree478f98ce53b79cb877fe673e0808d8e8bb45ceb5 /source/gameengine/GameLogic/SConscript
parent5161c2ee3a6de421c47bd5e02bb6be4fe54191dc (diff)
Adjusted scons files so disabling quicktime, python and sdl also removes their includes when building.
writefile.c had usless include.
Diffstat (limited to 'source/gameengine/GameLogic/SConscript')
-rw-r--r--source/gameengine/GameLogic/SConscript6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SConscript b/source/gameengine/GameLogic/SConscript
index fa5a3123215..b4e2159dc22 100644
--- a/source/gameengine/GameLogic/SConscript
+++ b/source/gameengine/GameLogic/SConscript
@@ -8,11 +8,13 @@ incs += ' #/source/gameengine/Expressions #/intern/moto/include'
incs += ' #/source/gameengine/Rasterizer'
incs += ' ' + env['BF_PYTHON_INC']
-incs += ' ' + env['BF_SDL_INC']
+
defs = ''
-if not env['WITH_BF_SDL']:
+if env['WITH_BF_SDL']:
+ incs += ' ' + env['BF_SDL_INC']
+else:
defs += ' DISABLE_SDL'
env.BlenderLib ( 'bf_logic', sources, Split(incs), Split(defs), libtype=['game','player'], priority=[30, 110] )