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authorTon Roosendaal <ton@blender.org>2009-05-16 17:56:40 +0400
committerTon Roosendaal <ton@blender.org>2009-05-16 17:56:40 +0400
commit71586623d9f11660b77e9729887e237c5200354e (patch)
tree89f3091b3631a26f6a9d0cf22036e7976cfbe62c /source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
parent120ef020279b986795804f9df17005c8e498f1f2 (diff)
2.5
Make GE compile again, it still called old BMF_font
Diffstat (limited to 'source/gameengine/GamePlayer/common/GPC_RenderTools.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index a036f9821a4..de30bbfcf3a 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -318,12 +318,12 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
{
glColor3ub(0, 0, 0);
glRasterPos2s(xco+1, height-yco-1);
- BMF_DrawString(m_font, s);
+ // XXX BMF_DrawString(m_font, s);
}
glColor3ub(255, 255, 255);
glRasterPos2s(xco, height-yco);
- BMF_DrawString(m_font, s);
+ // XXX BMF_DrawString(m_font, s);
// Restore view settings
glMatrixMode(GL_PROJECTION);