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AgeCommit message (Expand)Author
2009-06-13merged from trunk 20741:20848 Campbell Barton
2009-06-09Fix for bug #18900: game engine lights in non-glsl mode did moveBrecht Van Lommel
2009-06-092.50:Brecht Van Lommel
2009-05-26Misc warningsCampbell Barton
2009-05-162.5Ton Roosendaal
2009-05-06Big, big commit!!Diego Borghetti
2009-04-23Fix for part of bug #18496: issue with light state switchingBrecht Van Lommel
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19...Brecht Van Lommel
2009-04-02[#18472] [patch] Speeding up Blenderplayer's profile drawingCampbell Barton
2009-03-24Fix for bug #18423: BGE lights in overlay scene also affectedBrecht Van Lommel
2009-02-06Fix for bug #18228: OpenGL specular did not get the correct viewBrecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-08-28patch for compilation problem around KX_RayCast::Callback template with gccBenoit Bolsee
2008-08-27BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return...Benoit Bolsee
2008-07-12improvement of 2d-filter custom shader, Hamed Zaghaghi
2008-06-28BGE , fix an compile errorHamed Zaghaghi
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-05-25Apply BGE patch 11137: Render objects with negative scaling correctly (as in ...Benoit Bolsee
2008-04-30fix BGE bug #8869: Added objects are not lit correctlyBenoit Bolsee
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2007-11-062d Filters updated, now you can use custom filter and write your own GLSL sha...Hamed Zaghaghi
2007-10-232d-Filters feature and actuators.Hamed Zaghaghi
2007-09-29GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.Mal Duffin
2006-12-20GamePlayer: now uses new Image API calls too, so it compiles.Ton Roosendaal
2006-11-20Added custom vertex/edge/face data for meshes:Brecht Van Lommel
2006-05-13Text patch for game player, from Charlie: TFace from KX_PolygonMaterial, as o...Erwin Coumans
2006-01-17after much suffering, got GE build and work almost cleanly on Os XJean-Luc Peurière
2005-07-27- added debug line drawing in gameengine (handy for debugging physics problems)Erwin Coumans
2005-03-25Big patches:Kester Maddock
2005-01-19Jacques patch to get things compiling on windows.Kent Mein
2005-01-16Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.Kester Maddock
2004-06-23Fix for reflection mapping unlit faces: normals were not being sent, hence r...Kester Maddock
2004-06-07Lighting updates:Kester Maddock
2004-05-26Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.Kester Maddock
2004-05-21Query GL for max number of lights to use.Kester Maddock
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore 2....Nathan Letwory
2004-03-21 - split the data structures that actually constitute a meshDaniel Dunbar
2003-01-07added a buch ofStefan Gartner
2002-11-25Last of the config.h mods...Kent Mein
2002-10-12Initial revisionv2.25Hans Lambermont