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authorNathan Letwory <nathan@letworyinteractive.com>2004-04-08 14:40:12 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2004-04-08 14:40:12 +0400
commitfc080d30d6134becd0792e2236e33ff98e5b7e9b (patch)
tree560e1fb046c15eb821dcd46bf3b39538e609db2c /source/gameengine/GamePlayer/common/SConscript
parent9cabf31ebc7a27173b527aaad80bfe6140fe3d5b (diff)
Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too.
Diffstat (limited to 'source/gameengine/GamePlayer/common/SConscript')
-rw-r--r--source/gameengine/GamePlayer/common/SConscript68
1 files changed, 68 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript
new file mode 100644
index 00000000000..2a72983ac72
--- /dev/null
+++ b/source/gameengine/GamePlayer/common/SConscript
@@ -0,0 +1,68 @@
+import sys
+Import ('user_options_dict')
+Import ('library_env')
+
+gp_common_env = library_env.Copy()
+
+source_files = ['bmfont.cpp',
+ 'GPC_Canvas.cpp',
+ 'GPC_Engine.cpp',
+ 'GPC_KeyboardDevice.cpp',
+ 'GPC_MouseDevice.cpp',
+ 'GPC_PolygonMaterial.cpp',
+ 'GPC_RawImage.cpp',
+ 'GPC_RawLoadDotBlendArray.cpp',
+ 'GPC_RawLogoArrays.cpp',
+ 'GPC_RenderTools.cpp',
+ 'GPC_System.cpp']
+
+gp_common_env.Append( CPPPATH = ['.',
+ '#intern/string',
+ '#intern/ghost',
+ '#intern/guardedalloc',
+ '#intern/bmfont',
+ '#intern/moto/include',
+ '#intern/SoundSystem',
+ '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
+ '#source/kernel/gen_system',
+ '#source/kernel/gen_messaging',
+ '#source/gameengine/Converter',
+ '#source/blender/imbuf',
+ '#source/gameengine/Ketsji',
+ '#source/blender/blenlib',
+ '#source/blender/blenkernel',
+ '#source/blender',
+ '#source/blender/include',
+ '#source/blender/makesdna',
+ '#source/gameengine/Rasterizer',
+ '#source/gameengine/GameLogic',
+ '#source/gameengine/Expressions',
+ '#source/gameengine/Network',
+ '#source/gameengine/SceneGraph',
+ '#source/gameengine/Physics/common',
+ '#source/gameengine/Physics/Sumo',
+ '#source/gameengine/Physics/Sumo/Fuzzics/include',
+ '#source/gameengine/Network/LoopBackNetwork',
+ '#source/gameengine/GamePlayer/ghost',
+ '#source/blender/misc',
+ '#source/blender/blenloader'])
+if sys.platform=='win32':
+ source_files += ['windows/GPW_Canvas.cpp',
+ 'windows/GPW_Engine.cpp',
+ 'windows/GPW_KeyboardDevice.cpp',
+ 'windows/GPW_System.cpp']
+ gp_common_env.Append ( CPPPATH = ['windows'])
+elif sys.platform=='linux2' or sys.platform=='linux-i386':
+ source_files += ['unix/GPU_Canvas.cpp',
+ 'unix/GPU_Engine.cpp',
+ 'unix/GPU_KeyboardDevice.cpp',
+ 'unix/GPU_System.cpp']
+ gp_common_env.Append ( CPPPATH = ['unix'])
+
+gp_common_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
+gp_common_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
+
+if sys.platform=='win32':
+ gp_common_env.Append (CXXFLAGS = ['/GR'])
+
+gp_common_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/GPC_common', source=source_files) \ No newline at end of file