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authorCampbell Barton <ideasman42@gmail.com>2012-09-27 00:05:38 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-27 00:05:38 +0400
commitaa49ca25d5e519b7ffe7d7d1c7c79017f5909972 (patch)
treec8894912e0b9fe665d05472f09efd3778035c36b /source/gameengine/GamePlayer/common/bmfont.cpp
parent483a6cd6c20d4efd03557f13f0cbe077192dd205 (diff)
incorrect spelling in comments
Diffstat (limited to 'source/gameengine/GamePlayer/common/bmfont.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/bmfont.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/bmfont.cpp b/source/gameengine/GamePlayer/common/bmfont.cpp
index 6f40d13fe7a..fe6f2187138 100644
--- a/source/gameengine/GamePlayer/common/bmfont.cpp
+++ b/source/gameengine/GamePlayer/common/bmfont.cpp
@@ -104,7 +104,7 @@ void readBitmapFontVersion0(ImBuf * ibuf, unsigned char * rect, int step)
ysize = (bytes + (ibuf->x - 1)) / ibuf->x;
if (ysize < ibuf->y) {
- // we're first going to copy all data into a liniar buffer.
+ // we're first going to copy all data into a linear buffer.
// step can be 4 or 1 bytes, and the data is not sequential because
// the bitmap was flipped vertically.