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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-21 13:18:42 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-21 13:18:42 +0400
commit1217928e662bd74980dc17c8d32797b0bc6f7002 (patch)
tree1d46e362c2e3e114ebc2f30f5a942646d0f3bfc4 /source/gameengine/GamePlayer/ghost/GPG_Application.cpp
parent22883f9232da3df2bcba995bb0d84d4cf95803e8 (diff)
Fixes for Camera objects and python:
Normalise clip planes for sphere testing. Do a frustum-sphere <-> sphere test Reference count all python objects (!)
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 13848cecc62..4c3773effcd 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -459,7 +459,7 @@ bool GPG_Application::startEngine(void)
startscenename);
// some python things
- PyObject* m_dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
+ PyObject* m_dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest);
m_ketsjiengine->SetPythonDictionary(m_dictionaryobject);
initRasterizer(m_rasterizer, m_canvas);
initGameLogic(startscene);