diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 02:49:33 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-09-30 02:49:33 +0400 |
commit | 8b6f5c171da4d9b165c5ba0628f0302430dbed2b (patch) | |
tree | 143760eb8bfb151e6bea7fc5fdaed0fafe221a49 /source/gameengine/GamePlayer/ghost/GPG_Application.cpp | |
parent | 71b3088596feb008e503be6430a30555aaffa586 (diff) |
- rather then passing the python namespace dictionary to the controller function get the namespace from the converter.
- renamed SetPythonDictionary() to SetPyNamespace()
- remove IsLight(), GetGameObjectType() existed before this but wasnt used for lights.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 8ec41968042..3c989293c94 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -679,7 +679,7 @@ bool GPG_Application::startEngine(void) // some python things PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest, m_maggie, m_argc, m_argv); - m_ketsjiengine->SetPythonDictionary(dictionaryobject); + m_ketsjiengine->SetPyNamespace(dictionaryobject); initRasterizer(m_rasterizer, m_canvas); PyObject *gameLogic = initGameLogic(m_ketsjiengine, startscene); PyDict_SetItemString(dictionaryobject, "GameLogic", gameLogic); // Same as importing the module @@ -702,7 +702,6 @@ bool GPG_Application::startEngine(void) m_sceneconverter->ConvertScene( startscene, - dictionaryobject, m_rendertools, m_canvas); m_ketsjiengine->AddScene(startscene); |