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authorCampbell Barton <ideasman42@gmail.com>2013-07-23 12:28:28 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-23 12:28:28 +0400
commit28299d98fb93e87b2322d0533395254e2792a86f (patch)
treeb32d6cff39d1cc5f31bfa1201b623dd24dde04ff /source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
parent4a999f9e96965bd4aa45ce4cdd5c225bbf901226 (diff)
svn merge ^/trunk/blender -c58374 -c58406 -c58422 -c58427 -c58436 -c58440 -c58441 -c58463 -c58504 -c58509 -c58512 -c58513 -c58514 -c58516 -c58520 -c58532 -c58534v2.68a
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_ghost.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 2c642d4bd04..f1edb71f4fe 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -1031,10 +1031,9 @@ int main(int argc, char** argv)
* removal is needed else the system will free an already freed value */
system->removeEventConsumer(&app);
- /* nodesystem relies on blendfile data, free it first */
- free_nodesystem();
-
BLO_blendfiledata_free(bfd);
+ /* G.main == bfd->main, it gets referenced in free_nodesystem so we can't have a dangling pointer */
+ G.main = NULL;
if (python_main) MEM_freeN(python_main);
}
} while (exitcode == KX_EXIT_REQUEST_RESTART_GAME || exitcode == KX_EXIT_REQUEST_START_OTHER_GAME);
@@ -1052,6 +1051,13 @@ int main(int argc, char** argv)
}
}
+ /* refer to WM_exit_ext() and free_blender(),
+ * these are not called in the player but we need to match some of there behavior here,
+ * if the order of function calls or blenders state isn't matching that of blender proper,
+ * we may get troubles later on */
+
+ free_nodesystem();
+
// Cleanup
RNA_exit();
BLF_exit();