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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-29 14:51:02 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-04-29 14:51:02 +0400
commitd7e6a3dd47952fdd821b21f67d33c2ae5059f432 (patch)
tree10cc14652d1cff43897e9193a7f08290ad42e3b0 /source/gameengine/GamePlayer/ghost
parent3102c0dad9f07f138a5ad8db6c3e60af5b515005 (diff)
Fix blenderplayer unable to load .blend files (only runtimes!)
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp24
1 files changed, 11 insertions, 13 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 897fb4f27cd..c55e572ccbd 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -174,24 +174,21 @@ char *get_filename(int argc, char **argv) {
#endif // !_APPLE
}
-BlendFileData *load_game_data(char *progname, char *filename) {
+static BlendFileData *load_game_data(char *progname, char *filename = NULL) {
BlendReadError error;
BlendFileData *bfd = NULL;
/* try to load ourself, will only work if we are a runtime */
if (blo_is_a_runtime(progname)) {
bfd= blo_read_runtime(progname, &error);
- }
- if (bfd) {
- bfd->type= BLENFILETYPE_RUNTIME;
- strcpy(bfd->main->name, progname);
- } else {
- if (filename) {
- return load_game_data(filename, NULL);
-// bfd= BLO_read_from_file(filename, &error);
+ if (bfd) {
+ bfd->type= BLENFILETYPE_RUNTIME;
+ strcpy(bfd->main->name, progname);
}
+ } else {
+ bfd= BLO_read_from_file(progname, &error);
}
-
+
/*
if (bfd && bfd->type == BLENFILETYPE_BLEND) {
BLO_blendfiledata_free(bfd);
@@ -200,8 +197,9 @@ BlendFileData *load_game_data(char *progname, char *filename) {
}
*/
- if (!bfd) {
- if (filename) {
+ if (!bfd && filename) {
+ bfd = load_game_data(filename);
+ if (!bfd) {
printf("Loading %s failed: %s\n", filename, BLO_bre_as_string(error));
}
}
@@ -435,7 +433,7 @@ int main(int argc, char** argv)
strcpy(basedpath, exitstring.Ptr());
BLI_convertstringcode(basedpath, pathname, 0);
- bfd = load_game_data(NULL, basedpath);
+ bfd = load_game_data(basedpath);
}
else
{