Age | Commit message (Expand) | Author |
2008-05-11 | fix BGE bug #8668: Behavior of os.getcwd() is not consistent between operatin... | Benoit Bolsee |
2008-05-06 | Fixes Makefiles for mac_compat_glext.h by updating some include paths. | Kent Mein |
2008-05-04 | missed out on some BLI_convertstringcode's, also found that playing relative ... | Campbell Barton |
2008-04-29 | getting ARB shaders working again in GE. | Jean-Luc Peurière |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-16 | This patch spawns from this game engine issue: | Kent Mein |
2008-04-13 | fix BGE bug #8880: blenderplayer closing when esc is pressed | Benoit Bolsee |
2008-03-30 | == bugfix == | Andrea Weikert |
2008-02-13 | Added a global string to be used for the tempdir. since the user preference i... | Campbell Barton |
2008-02-04 | merging game_engine branch changes into trunk, 2d-filters and opengl speedup | Hamed Zaghaghi |
2007-12-05 | This is a modified version of this patch: | Kent Mein |
2007-11-06 | Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu ... | Hamed Zaghaghi |
2007-08-07 | This should fix up saving a blender runtime. | Kent Mein |
2007-06-27 | This is a fix for game engine bug #6667 | Kent Mein |
2007-01-08 | = game engine fixes= | Tom Musgrove |
2006-12-27 | -fixes in player: draw physics debugging, only render frames when actually up... | Erwin Coumans |
2006-11-30 | Reserved some Bullet 2.x constraint data. | Erwin Coumans |
2006-11-17 | CMake lists initial submission. Documentationand further verification for dif... | Jacques Beuarain |
2006-11-06 | * compiler command-line fix for scons/win32-mingw | Nathan Letwory |
2006-07-19 | use 'fixedtime/enable all frames' from the blend file | Erwin Coumans |
2006-07-19 | accidently replaced initGamePlayerPythonScripting with initGamePythonScriptin... | Erwin Coumans |
2006-07-06 | some minor webplugin changes, new loading .blend, upgraded version to 2.42, ... | Erwin Coumans |
2006-06-27 | patch from Ralf Hölzemer (cheleb) for | Stephen Swaney |
2006-05-20 | added fixed_framerate command line option | Erwin Coumans |
2006-04-03 | made some gfx debug code win32 specific | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-02-13 | gameplayer will use blender materials automatically | Erwin Coumans |
2006-02-08 | ==SCons== | Nathan Letwory |
2006-02-04 | == SCons == | Nathan Letwory |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |
2005-03-25 | Big patches: | Kester Maddock |
2004-12-01 | .scr patch (from Raymond Penners) | Kester Maddock |
2004-11-08 | skip process serial number argument on os X | Jean-Luc Peurière |
2004-10-24 | Port stereo stuff from tuhopuu2: anaglyph, vinterlace | Kester Maddock |
2004-10-15 | added -h to the commandline args to print usage. | Kent Mein |
2004-08-10 | Fix blenderplayer command line option parsing. | Kester Maddock |
2004-07-17 | Port Python updates from Tuhopuu2: | Kester Maddock |
2004-07-17 | Added the runtime fullscreen options. | Kester Maddock |
2004-06-26 | Minor Fixes: | Kester Maddock |
2004-06-07 | Lighting updates: | Kester Maddock |
2004-06-04 | blenderplayer target for SCons. | Kester Maddock |
2004-05-21 | Fixes for Camera objects and python: | Kester Maddock |
2004-05-16 | Added #!/usr/bin/python standard script identifier to the start of SConscript... | Kester Maddock |
2004-05-03 | Mouse Wheel Support for the Game Engine. | Kester Maddock |
2004-04-29 | Fix blenderplayer unable to load .blend files (only runtimes!) | Kester Maddock |
2004-04-24 | Synchronise game engine with Tuhopuu2 tree. | Kester Maddock |
2004-04-24 | Remove ability to open a published executable from Blender. | Kester Maddock |
2004-04-11 | 1. Check material names passed to the physics engine (for collision sensors.) | Kester Maddock |