diff options
author | Campbell Barton <ideasman42@gmail.com> | 2008-05-04 19:02:48 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-05-04 19:02:48 +0400 |
commit | 6c05a92fe189baf82b7de4813d63b7bacf36cab2 (patch) | |
tree | 280a649faa6d9c2f0914ea2d49f76079c8eccd72 /source/gameengine/GamePlayer/ghost | |
parent | 7aa6833499b87d51143f7e5cbc4bd33bd300b05e (diff) |
missed out on some BLI_convertstringcode's, also found that playing relative quicktime paths from the python api never worked, was using the 'Scene' type cast to a char.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 1496f7c6ad3..8817bc98886 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -579,7 +579,7 @@ int main(int argc, char** argv) // base the actuator filename with respect // to the original file working directory strcpy(basedpath, exitstring.Ptr()); - BLI_convertstringcode(basedpath, pathname, 0); + BLI_convertstringcode(basedpath, pathname); bfd = load_game_data(basedpath); } |