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authorCampbell Barton <ideasman42@gmail.com>2008-05-04 19:02:48 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-05-04 19:02:48 +0400
commit6c05a92fe189baf82b7de4813d63b7bacf36cab2 (patch)
tree280a649faa6d9c2f0914ea2d49f76079c8eccd72 /source/gameengine/GamePlayer/ghost
parent7aa6833499b87d51143f7e5cbc4bd33bd300b05e (diff)
missed out on some BLI_convertstringcode's, also found that playing relative quicktime paths from the python api never worked, was using the 'Scene' type cast to a char.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 1496f7c6ad3..8817bc98886 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -579,7 +579,7 @@ int main(int argc, char** argv)
// base the actuator filename with respect
// to the original file working directory
strcpy(basedpath, exitstring.Ptr());
- BLI_convertstringcode(basedpath, pathname, 0);
+ BLI_convertstringcode(basedpath, pathname);
bfd = load_game_data(basedpath);
}