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authorCampbell Barton <ideasman42@gmail.com>2012-01-11 09:45:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-11 09:45:39 +0400
commitcda5d1769d71832a6b04ed6c91bac101c482e5f7 (patch)
tree5e21c9f022cb89f2eb3228132b7ceb643cce1417 /source/gameengine/GamePlayer
parentf1c229e8b3f21f3819f001ce470831147c1b6289 (diff)
minor changes to BLF api use
- replace calls to BLF_width & BLF_height --> BLF_width_and_height - no need to call strlen() on length value passed to BLF_draw(). this already checks for \0 char.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index 0fa9e05d442..ffa2cb38b87 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -305,7 +305,7 @@ void GPC_RenderTools::RenderText3D( int fontid,
BLF_size(fontid, size, dpi);
BLF_position(fontid, 0, 0, 0);
- BLF_draw(fontid, (char *)text, strlen(text));
+ BLF_draw(fontid, text, 65535);
BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT);
glEnable(GL_DEPTH_TEST);
@@ -350,11 +350,11 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
if (mode == RAS_IRenderTools::RAS_TEXT_PADDED)
{
glColor3ub(0, 0, 0);
- BLF_draw_default(xco+1, height-yco-1, 0.f, text, strlen(text));
+ BLF_draw_default(xco+1, height-yco-1, 0.f, text, 65536);
}
glColor3ub(255, 255, 255);
- BLF_draw_default(xco, height-yco, 0.f, text, strlen(text));
+ BLF_draw_default(xco, height-yco, 0.f, text, 65536);
// Restore view settings
glMatrixMode(GL_PROJECTION);