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authorMitchell Stokes <mogurijin@gmail.com>2011-08-09 07:06:22 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-08-09 07:06:22 +0400
commit88786f6fca00aa042c5b6fb2665666d9fccb6237 (patch)
treefd01df5a58a28fadb3521f08bd76863d7e297cca /source/gameengine/Ketsji/BL_Action.cpp
parentcbec4e2768022596ff6acb145db3ae073e528397 (diff)
BGE Animations: Fixing the Continue option when using the Flipper play type. Also removing a couple of debug prints.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Action.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Action.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp
index 4cf6f982006..6682b0cea41 100644
--- a/source/gameengine/Ketsji/BL_Action.cpp
+++ b/source/gameengine/Ketsji/BL_Action.cpp
@@ -252,9 +252,7 @@ void BL_Action::ResetStartTime(float curtime)
float dt = m_localtime - m_startframe;
m_starttime = curtime - dt / (KX_KetsjiEngine::GetAnimFrameRate()*m_speed);
- printf("Before: %f, ", m_localtime);
SetLocalTime(curtime);
- printf("After: %f\n", m_localtime);
}
void BL_Action::IncrementBlending(float curtime)