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authorMitchell Stokes <mogurijin@gmail.com>2014-05-05 02:37:18 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-05-05 02:39:15 +0400
commit362b25b38287cb75e4d22b30bdbc7f47e8eb3fdf (patch)
tree6d4b60050f1a98c1fa8ac6446f451d5fe3200218 /source/gameengine/Ketsji/BL_Action.h
parentd27eea6dc6886ff900d62d77863e432d724d4de1 (diff)
Fix T39928: Blender crash/freeze when game engine is started with animation played directly on camera object with parents.
Updating object IPOs is not currently thread-safe since it also updates children. This leads to problems when parents and children are both animated. For now, updating object IPOs is done in its own loop to avoid threading issues.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Action.h')
-rw-r--r--source/gameengine/Ketsji/BL_Action.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.h b/source/gameengine/Ketsji/BL_Action.h
index 463d177c876..dd1cd1f69ff 100644
--- a/source/gameengine/Ketsji/BL_Action.h
+++ b/source/gameengine/Ketsji/BL_Action.h
@@ -105,6 +105,10 @@ public:
* Update the action's frame, etc.
*/
void Update(float curtime);
+ /**
+ * Update object IPOs (note: not thread-safe!)
+ */
+ void UpdateIPOs();
// Accessors
float GetFrame();