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AgeCommit message (Expand)Author
2015-10-28BGE: Fix T45945: Action bouncing.Porteries Tristan
2015-10-19BGE: Cleanup BL_Action.Porteries Tristan
2015-10-19BGE: Fix T46381 : last action frame not updated.Porteries Tristan
2015-10-07Fix for T41536: 2.71 getActionFrame no longer returns frames accuratelyMitchell Stokes
2015-08-04BGE: Added getActionName() function to KX_GameObject()Mateo de Mayo
2014-05-05Fix T39928: Blender crash/freeze when game engine is started with animation p...Mitchell Stokes
2014-04-07BGE: Multi-threading animation updates and skinning.Mitchell Stokes
2013-08-15BGE: Finally adding support for additive layer blending.Mitchell Stokes
2013-05-13Fix #35329: action actuator crash with replacemesh, pointers got outdated.Brecht Van Lommel
2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard had...Campbell Barton
2012-06-25optionally use guarded alloc for tiles compositor, also replace allocation fu...Campbell Barton
2012-02-23use __ prefix on header guards to avoid mixing up defines with api functions ...Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-08-17BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which ...Mitchell Stokes
2011-08-08BGE Animations: Various compatibility fixes:Mitchell Stokes
2011-07-07BGE Animations: Removing unused code and adding some more comments.Mitchell Stokes
2011-07-05BGE Animations: Various fixes and bits of cleanup to get the action actuator ...Mitchell Stokes
2011-07-05BGE Animations: Updating some copy+pasted license blocks.Mitchell Stokes
2011-07-05BGE Animations: Adding preliminary support for blend shape actions on differe...Mitchell Stokes
2011-07-03BGE Animations: Adding in layer weights to allow for layer blending.Mitchell Stokes
2011-06-29BGE Animations: Moving the BL_Action::IsDone() implementation from the header...Mitchell Stokes
2011-06-29BGE Animations: Fixing a bug with priority and non continuous animations.Mitchell Stokes
2011-06-29BGE Animations: Adding blendin for Shape Actions.Mitchell Stokes
2011-06-24BGE Animations: Making BL_Action::SetFrame() not so dependent on timing. This...Mitchell Stokes
2011-06-24BGE Animations: Adding the concept of priority back. Priority is handled on a...Mitchell Stokes
2011-06-16BGE Animations: Adding the ipo flag options to the action actuator. This stil...Mitchell Stokes
2011-06-11BGE Animations:Mitchell Stokes
2011-06-01BGE Animations: Reimplemented the continuous function of the action actuator.Mitchell Stokes
2011-05-28BGE Animation:Mitchell Stokes
2011-05-27Moving BL_Action and BL_ActionManager to Ketsji to avoid linking issues with gccMitchell Stokes