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authorMitchell Stokes <mogurijin@gmail.com>2011-06-29 06:45:08 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-06-29 06:45:08 +0400
commitb85e0c3e850b8995577aee9b066e15e66c60bad3 (patch)
tree93509186d04669a380ebf51f621129d07fbada23 /source/gameengine/Ketsji/BL_Action.h
parent3afe0e9c8803bd04daa7a8e0ae813796b455a4b4 (diff)
BGE Animations: Moving the BL_Action::IsDone() implementation from the header file to the source file.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Action.h')
-rw-r--r--source/gameengine/Ketsji/BL_Action.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.h b/source/gameengine/Ketsji/BL_Action.h
index c4544fcda44..d9a2187540e 100644
--- a/source/gameengine/Ketsji/BL_Action.h
+++ b/source/gameengine/Ketsji/BL_Action.h
@@ -88,7 +88,7 @@ public:
short ipo_flags,
float playback_speed);
void Stop();
- bool IsDone() {return m_done;}
+ bool IsDone();
void Update(float curtime);
// Accessors