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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-29 06:45:08 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-29 06:45:08 +0400 |
commit | b85e0c3e850b8995577aee9b066e15e66c60bad3 (patch) | |
tree | 93509186d04669a380ebf51f621129d07fbada23 /source/gameengine/Ketsji/BL_Action.h | |
parent | 3afe0e9c8803bd04daa7a8e0ae813796b455a4b4 (diff) |
BGE Animations: Moving the BL_Action::IsDone() implementation from the header file to the source file.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Action.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_Action.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.h b/source/gameengine/Ketsji/BL_Action.h index c4544fcda44..d9a2187540e 100644 --- a/source/gameengine/Ketsji/BL_Action.h +++ b/source/gameengine/Ketsji/BL_Action.h @@ -88,7 +88,7 @@ public: short ipo_flags, float playback_speed); void Stop(); - bool IsDone() {return m_done;} + bool IsDone(); void Update(float curtime); // Accessors |