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authorMitchell Stokes <mogurijin@gmail.com>2011-06-29 05:53:17 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-06-29 05:53:17 +0400
commitd122f24c1af429dd59a0051db01650fd2b1abbba (patch)
treed81cf34654d6eb2910e1d7ca338e90060b034624 /source/gameengine/Ketsji/BL_Action.h
parentde3c95a09c9eb82b04da4345c98eb53030342af8 (diff)
BGE Animations: Fixing a bug with priority and non continuous animations.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Action.h')
-rw-r--r--source/gameengine/Ketsji/BL_Action.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.h b/source/gameengine/Ketsji/BL_Action.h
index de09ab13c68..c4544fcda44 100644
--- a/source/gameengine/Ketsji/BL_Action.h
+++ b/source/gameengine/Ketsji/BL_Action.h
@@ -78,7 +78,7 @@ public:
BL_Action(class KX_GameObject* gameobj);
~BL_Action();
- void Play(const char* name,
+ bool Play(const char* name,
float start,
float end,
short priority,