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authorMitchell Stokes <mogurijin@gmail.com>2011-06-24 03:19:39 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-06-24 03:19:39 +0400
commitf969b813a49e15f66fcfa669904d615cd827a335 (patch)
tree48f70ab64ba6fe5613fe37a8195d0a9e0555c79f /source/gameengine/Ketsji/BL_Action.h
parent12ca476b8b73798bc2d2550af0c581b570d4b50f (diff)
BGE Animations: Making BL_Action::SetFrame() not so dependent on timing. This should smooth out things like setActionFrame().
Diffstat (limited to 'source/gameengine/Ketsji/BL_Action.h')
-rw-r--r--source/gameengine/Ketsji/BL_Action.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.h b/source/gameengine/Ketsji/BL_Action.h
index b5d9f0566cd..d9d134db9f1 100644
--- a/source/gameengine/Ketsji/BL_Action.h
+++ b/source/gameengine/Ketsji/BL_Action.h
@@ -64,6 +64,7 @@ private:
short m_ipo_flags;
bool m_done;
+ bool m_bcalc_local_time;
void InitIPO();
void SetLocalTime(float curtime);