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authorMitchell Stokes <mogurijin@gmail.com>2011-08-16 23:59:08 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-08-16 23:59:08 +0400
commit9b5c0f65aa6ef942709ea7156ee5a20e9b5f94e9 (patch)
tree4da96a1854895195a32c18b5a686511aeeaf70c8 /source/gameengine/Ketsji/BL_ActionManager.h
parent0b7911cf0a133b60921dea07567da2d1baf2c523 (diff)
BGE Animations: Increasing the max layer count to 8 as per a user request. Also, layer checks were checking for values between 0 and MAX_ACTION_LAYERS when they should have been checking for values between 0 and MAX_ACTION_LAYERS - 1.
Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.h')
-rw-r--r--source/gameengine/Ketsji/BL_ActionManager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h
index c310e231ed7..a3c8379981e 100644
--- a/source/gameengine/Ketsji/BL_ActionManager.h
+++ b/source/gameengine/Ketsji/BL_ActionManager.h
@@ -31,7 +31,7 @@
#include "BL_Action.h"
-#define MAX_ACTION_LAYERS 4
+#define MAX_ACTION_LAYERS 8
/**
* BL_ActionManager is responsible for handling a KX_GameObject's actions.