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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-24 02:12:49 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-24 02:12:49 +0400 |
commit | f1a2d46aa0194d831ee8e0a69ee36a3ca669e6f5 (patch) | |
tree | 0c578f6b5cb061694e1886adbcc7cd4080ee9419 /source/gameengine/Ketsji/BL_ActionManager.h | |
parent | 0fbca841efa832c769e023a5e23267bfb00954f7 (diff) |
BGE Animations: Adding the concept of priority back. Priority is handled on a per layer basis.
Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_ActionManager.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h index f4ef43d3801..41907c20204 100644 --- a/source/gameengine/Ketsji/BL_ActionManager.h +++ b/source/gameengine/Ketsji/BL_ActionManager.h @@ -46,6 +46,7 @@ public: float start, float end, short layer=0, + short priority=0, float blendin=0.f, short play_mode=0, short blend_mode=0, |