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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-16 23:59:08 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-08-16 23:59:08 +0400 |
commit | 9b5c0f65aa6ef942709ea7156ee5a20e9b5f94e9 (patch) | |
tree | 4da96a1854895195a32c18b5a686511aeeaf70c8 /source/gameengine/Ketsji/BL_ActionManager.h | |
parent | 0b7911cf0a133b60921dea07567da2d1baf2c523 (diff) |
BGE Animations: Increasing the max layer count to 8 as per a user request. Also, layer checks were checking for values between 0 and MAX_ACTION_LAYERS when they should have been checking for values between 0 and MAX_ACTION_LAYERS - 1.
Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_ActionManager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h index c310e231ed7..a3c8379981e 100644 --- a/source/gameengine/Ketsji/BL_ActionManager.h +++ b/source/gameengine/Ketsji/BL_ActionManager.h @@ -31,7 +31,7 @@ #include "BL_Action.h" -#define MAX_ACTION_LAYERS 4 +#define MAX_ACTION_LAYERS 8 /** * BL_ActionManager is responsible for handling a KX_GameObject's actions. |