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authorAntony Riakiotakis <kalast@gmail.com>2015-02-02 16:25:44 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-02-02 16:26:05 +0300
commit750506be97655044d4746ab2b1ef58408e3f7794 (patch)
treecc3013fbc38fccdbca3799cceb44036eafd2508a /source/gameengine/Ketsji/BL_BlenderShader.cpp
parent14755dde97333076d1d26e2fe3c83110b55e56cd (diff)
Adjust GLSL drawing of window coordinates from camera view (use camera
bounds instead of window bounds). Fixes remaining part of T43346
Diffstat (limited to 'source/gameengine/Ketsji/BL_BlenderShader.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index bcdef85bc8a..de6b36b189d 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -77,7 +77,7 @@ void BL_BlenderShader::SetProg(bool enable, double time, RAS_IRasterizer* rasty)
view.getValue((float*)viewmat);
viewinv.getValue((float*)viewinvmat);
- GPU_material_bind(mGPUMat, mLightLayer, mBlenderScene->lay, time, 1, viewmat, viewinvmat, false);
+ GPU_material_bind(mGPUMat, mLightLayer, mBlenderScene->lay, time, 1, viewmat, viewinvmat, NULL, false);
}
else
GPU_material_unbind(mGPUMat);